275.2S sec. 001 - Video Game Law (Summer 2021)
Instructor: Todd Smithline (view instructor's teaching evaluations - degree students only | profile)
View all teaching evaluations for this course - degree students only
Grading Designation: Graded
Mode of Instruction: Remote Instruction
- TuTh 2:00 PM - 5:15 PM
From June 15, 2021
To June 24, 2021
Enroll Limit: 34
As of: 09/01 10:35 AM
More than half of all Americans play video games whether through a browser, mobile device or game console and spending on interactive content now rivals that for TV and movies. Video games are great fun and big business, but what are the legal implications?
1. How has copyright law evolved in an era when a hit iPhone game can spawn a lookalike competitor within months?
2. Should trademark law prevent a developer from featuring a real-world vehicle or nightclub in their game?
3. As games become stunningly realistic, when does a depiction of a college quarterback violate their right of publicity?
We will answer these questions and more as we explore the legal issues surrounding how video games are developed, distributed and consumed. After learning the relevant law, we will assume the mantle of in-house counsel and conduct an “advise the CEO” exercise. The class ends with a take-home final exam.
This course is for credit/no credit. Attendance is mandatory.
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Instructor has indicated that no books will be assigned.