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275.2 sec. 1 - Video Game and Social Media Law (Spring 2013)

Instructor: Todd Smithline  (view instructor's teaching evaluations | profile)
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Units: 2
Meeting Time: Th 3:35-5:25
Meeting Location: 240

Course Start: January 10, 2013
Course Control Number (Non-1Ls): 49931


Video games are a multi-billion dollar industry in the United States. Social networks have become a primary way for people to find and play games as interactive content migrates from consoles and the PC to mobile devices, the web and beyond. This seminar will explore the legal principles underlying how games are developed, distributed and ultimately enjoyed by consumers. We will focus on legal doctrines from the perspective of in-house counsel and place particular emphasis on how legal issues play out in the structuring and negotiation of industry partnerships. Throughout the course we will assess the role that intellectual property laws, especially copyright, play in fostering or inhibiting creativity and innovation within the video game industry.

The course will include a negotiation exercise between a developer and publisher, student presentations and a final paper. We will be joined by guest industry experts who will share their perspective on how the legal issues we are discussing translate into actual practice.

Prerequisites:
Prior intellectual property coursework suggested but not required.

Exam Notes: P
Course Category: Intellectual Property and Technology Law

The following file is available for this course:

Syllabus

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Readers:
A reader will be used in this class.

Books:
Instructor has indicated that no books will be assigned.

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